At 7th level, his unarmed attacks are also treated as cold iron and silver for the purpose of overcoming damage reduction. At 4th level, and every 4 levels thereafter, the monk gains the ability to apply a new condition to the target of his Stunning Fist. iron, but Ki Pool will handle things at higher levels so long as you have a These powers allow the monk to perform amazing feats of mystical power and acrobatic prowess by expending points from his ki pool. Once a ki power is selected, it cannot be changed. offensive option, Flurry of Blows, pretended that the Monk had full BAB. Timeless Body (Ex): At 17th level, a monk no longer takes penalties to his ability scores for aging and cannot be magically aged. At 9th level, and every 4 levels thereafter, a monk learns an additional style strike. Finally, the monk gains the ability to enter a state of perfect calm. Ki Power: Ki Powers are the Unchained Monks If the foe is not of the same creature type as the monk, the monk takes a 8 penalty on this check. Many of the higher-level abilities of the monk, such as abundant step and quivering palm, have been incorporated into the new system of ki powers. This movement does not provoke an attack of opportunity. When a character reaches 20th level in this class, the following new ability can be selected instead of the standard 20th level class ability which would normally be gained. For the truly exemplary, martial skill transcends the battlefieldit is a lifestyle, a doctrine, a state of mind. This condition replaces stunning the target for 1 round, and a successful saving throw still negates the effect. Ki Powers (Su): At 4th level and every 2 levels thereafter, a monk can select one ki power. Bonus Feat: At 1st level, 2nd level, and every 4 levels thereafter, a monk can select a bonus feat. DR/lawful, the others are excellent and cover a broad spectrum of enemies. Style Strike: Style Strikes add some Within these pages, the designers of the Pathfinder Roleplaying Game unleash their wildest ideas, and nothing is safe. The monk rolls one saving throw for each designated ally, using his bonus instead of the ally's. A character can take more than one archetype and garner additional alternate class features, but none of the alternate class features can replace or alter the same class feature from the core class as another alternate class feature. Unless otherwise noted, a monk cannot select an individual ki power more than once. Monks are primarily a striker, and their damage comes from their Strength, so Strength needs to be their biggest ability. These feats must be taken from the following list: Catch Off-Guard, Combat Reflexes, Deflect Arrows, Dodge, Improved Grapple, Scorpion Style, and Throw Anything. It drops all of the lingering nastiness that monks retained from 3.5 and finally makes the monk simple to build without relying on 2+ archetypes to get a functional vanilla monk. At 1st level, the monk gains Stunning Fist as a bonus feat, even if he does not meet the prerequisites. At the end of this movement, the monk must make an attack against an adjacent foe. Pathfinder - The Monk Handbook RPGBOT June 5, 2021 Last Updated: March 21, 2022 Introduction Since the days of 3.0, the Monk has been somewhat of an enigma. He can spend 1 ki point to double this bonus for that attack. Elbow Smash: The monk follows up a punch with a strike from his elbow. If the attack hits and the foe is of the same size or one size smaller than the monk, the monk can make a free combat maneuver check against the target of this strike (using the base attack bonus of the attack used to hit the foe). When unarmored and unencumbered, the monk adds his Wisdom bonus (if any) to his AC and CMD. This additional attack stacks with the bonus attacks from haste and other similar effects. Elemental Burst (Su): A monk with this ability can spend 4 ki points to unleash a gout of energy in a 30-foot cone. Bonus Feats: With the addition of the This bonus increases by 1 for every four monk levels thereafter, up to a maximum of +5 at 20th level. First, there are no prerequisite feats for Ascetic Style. Because the Monks damage output depends so heavily on their damage die size, being small is a serious problem. At 4th level, and every 4 levels thereafter, the monk gains the ability to apply a new condition to the target of his Stunning Fist. Evasion can be used only if a monk is wearing light armor or no armor. to outpace whatever weapons you might be two-weapon fighting with. Since the release of the Pathfinder Roleplaying Game Core Rulebook, countless game sessions have revealed that certain classes have been pushing against their constraints, yearning to break free into something at once familiar and new.This chapter includes unchained versions of the barbarian, monk, rogue, and summoner, as well as subsystems that alter character advancement. Wis: A lot of the Monks iconic abilities Using this ability is a move action that consumes 3 points from the monk's ki pool. A monk can apply his full Strength bonus on damage rolls for all his unarmed strikes. At 1st level, a monk can make a flurry of blows as a full-attack action. He is forevermore treated as an outsider rather than a humanoid (or whatever his original creature type was) for the purpose of spells and magical effects. | 5th Edition SRD Furious Defense (Ex): By spending 1 point from his ki pool as an immediate action, a monk with this ki power can grant himself a +4 dodge bonus to AC until the end of his next turn. Elf (Advanced Race Guide pg. Shop the Open Gaming Store! At 9th level, and every 4 levels thereafter, a monk learns an additional style strike. Once a ki power is selected, it cannot be changed. Different monks confront the road to enlightenment in different ways, and sometimes even with different goals, from harmony with the universe to physical perfection and immortality. Once activated, this ability lasts for 1 minute. His full attack would be the same number of attacks as any other monk's flurry, and he would gain no extra attacks from flurrying himself; just a slightly higher BAB . The Long Farewell - A Guide to Poisons in Pathfinder (2022) Stormbringer's Guide To Crafting Constructs in Pathfinder (First Edition) (2022) A Game of Light and Shadow: Iluzry's Guide to Mirror Magic and Shadow Spells (2022) Variant Multi-Classing. Clerics and wizards can receive a capstone at 20th level, despite not having one to begin with. these boosts can make or break your monk. At 19th level, a monk gains total control over his mental faculties. Now you are kicked out of your group. The monks most important class features are extremely dependent on class level, so any dip into other classes will be extremely costly. unarmed strike damage is heavily size-based, so you want to do everything you Unlike other outsiders, the monk can still be brought back from the dead as if he were a member of his previous creature type. For the unchained monk, this ability is gained at 4th level. At 20th level, he can paralyze the target for 1d6+1 rounds. Someone finally fixed the Monk. Completely useless on a Unless otherwise noted, a monk cannot select an individual ki power more than once. Fortitude saves are also important for Foot Stomp: The monk stomps on a foes foot, preventing the opponent from escaping. Saves: Good Fortitude and Reflex saves. If the check is successful, the foe is knocked 10 feet directly away from the monk. The monk must attack with a kick to use this style strike. Ki Metabolism (Su): A monk with this ability uses his ki to control his metabolism. The monk makes his attack against the foes flat-footed AC. Creatures with the uncanny dodge class feature or a similar effect cannot be caught flat-footed by this style strike. Ki Guardian (Su): As an immediate action before he rolls a saving throw against a targeted effect that also targets other allies or an area effect whose area includes other allies, a monk with this ability can spend any number of ki points and designate a number of adjacent allies equal to the number of ki points spent. If he does, he spends 2 ki points from the next day's total. Quivering Palm (Su): A monk can set up vibrations within the body of another creature that can thereafter be fatal if the monk so desires. A Reflex save (DC = 10 + 1/2 the monk's level + his Wisdom modifier) halves the damage. Unchained Monk Guide May you vanquish evil, overcome your fears, and accept your place amongst the Children of God. From totally revised fundamentals like . Unarmed Strike (Ex): At 1st level, a monk gains Improved Unarmed Strike as a bonus feat. This movement may be between attacks. The monk must attack with a fist to use this style strike. Once this choice is made, it cannot be changed. 12, your fists are greatswords. Ki Blocker (Su): A monk with this ability can spend 1 ki point as a free action before making an unarmed strike against a foe. Being an Unchained Monk is just your earthly role as you learn to align yourself with the Father. At 12th level, he can make the target staggered for 1d6+1 rounds. These bonuses to AC apply even against touch attacks or when the monk is flat-footed. However, these abilities are still secondary to the Monks This attack is resolved as normal, but it has an additional effect depending on the type of strike chosen. Rage: Not technically "new", but the updates to Rage are by far the biggest change to the class. At 11th level, a monk can make an additional attack at his highest base attack bonus whenever he makes a flurry of blows. Thereafter, the monk can try to slay the victim at any time within a number of days equal to his monk level. Vanilla Monks also get good Will saves, so this is a minor setback, but Monks 13): Reduce the Hardness of any object made of clay, stone, or metal by 1 whenever the object is struck by the monk's unarmed strike (minimum of 0). But though some masters would lead their students to think otherwise, the path toward the perfect self isnt set. In addition, a monk gains a +1 bonus to AC and CMD at 4th level. feat options. Pathfinder [Unchained Monk Guide] YOU ARE ALREADY DEAD If this is your first visit, be sure to check out the FAQ by clicking the link above. The damage for Small or Large monks is listed below. At 9th level, a monks evasion ability improves. Brawlers were especially insulting since they dropped all of the Monks problems but kept their unarmed combat. At 20th level, he can paralyze the target for 1d6+1 rounds. However, it's still a small percentage of the bestiary, and not every martial is going to be infallible against every enemy. The monk must attack with a head-butt to use this style strike. Role: Monks excel at overcoming even the most daunting perils, striking where its least expected, and taking advantage of enemy vulnerabilities. I personally believe that the Ascetic Style/ Ascetic Form path is optimal. The monk can choose from any of the following strikes. If the attack hits, the monk can make a free trip attempt against the target of this strike (using the base attack bonus of the attack used to hit the foe). The monk must attack with a fist to use this style strike. A monk must be at least 6th level before selecting this ki power. progression stops at 20th-level, so items like a Monks Belt stop being useful The foe stops moving if it strikes another creature, barrier, or otherwise solid object. permanently bad at casting spells), and finally Head-Butt: The monk slams his head into his enemys head, leaving his foe reeling. He takes no penalty for using multiple weapons when making a flurry of blows, but he does not gain any additional attacks beyond whats already granted by the flurry for doing so. still feels good to have. The main things: Full BAB - Unchained monk now has full base attack bonus. There is no such thing as an off-hand attack for a monk striking unarmed. At 4th level, the monk can choose to make the target fatigued. If the attack hits, the monk can make a free trip attempt against the target of this strike (using the base attack bonus of the attack used to hit the foe). If the foe is not of the same creature type as the monk, the monk takes a 8 penalty on this check. With 4+ skill points and low intelligence, you will need to pick your skills carefully. This trip attempt does not provoke an attack of opportunity. The damage dealt by a monks unarmed strike is determined by the unarmed damage column on Table: Monk Unchained. Wholeness of Body (Su): A monk with this ki power can heal his own wounds as a standard action. Pathfinder Roleplaying Game Pathfinder Unchained, Latest Pathfinder products in the Open Gaming Store. Alternatively, it can attempt a combat maneuver check (against the monk's CMD) as a standard action to break free. You will have to register before you can post: click the register link above to proceed. If the monk spends 2 points from his ki pool, he can use this ability to affect the target's arcane pool, arcane reservoir, grit points, inspiration, or panache points instead of its ki pool. Like all other pre-unchained archetypes, Hamatulatsu Master is not able to be taken by an unchained monk per RAW. At the end of this movement, the monk must make an attack against an adjacent foe. Monks needed high scores in every ability score. Each time, he must select a different qinggong monk ki power. These monks (so called since they adhere to ancient philosophies and strict martial disciplines) elevate their bodies to become weapons of war, from battle-minded ascetics to self-taught brawlers. He cannot use this ability to gain an amount of ki in excess of his maximum. At 17th level, a monk no longer takes penalties to his ability scores for aging and cannot be magically aged. Timeless Body (Ex): Stay young and pretty flurry. Monks who arent specialized with weapons should still carry a couple to bypass DR until Ki Pool covers the bases, and for bonuses on CMB checks. | Here Be Monsters (He can still gain additional attacks from a high base attack bonus, from this ability, and from haste and similar effects). When things get serious, These powers allow the monk to perform amazing feats of mystical power and acrobatic prowess by expending points from his ki pool. At 11th level, a monk can make an additional attack at his highest base attack bonus whenever he makes a flurry of blows. At 16th level, he can permanently blind or deafen the target. Still Mind (Ex): Your saves are already Empty Body (Su): A monk with this ki power gains the ability to assume an ethereal state for 1 minute as though using the spell etherealness, using his monk level as his caster level. At 16th level, the damage reduction increases to 4/. The monk must attack with a kick to use this style strike. The result is a version of the monk that not only is easier to play, but also possesses a great deal more versatility. If the monk fails any of the saving throws (including his own original saving throw), the monk treats the effect as if he had failed the saving throw. Cha: Dump to 7. For these skilled warriors, martial prowess and mental clarity are one and the same. Break your chains! disarm! Unlike traditional Pathfinder monks, martial artists can be of any alignment and are in many ways less "flashy" than their counterparts. Hammerblow: The monk links his hands together, swinging both arms like a club and dealing tremendous damage. Mixed into each build are different Style Feats and prerequisite feats to give different individualized flavors. A monk must be at least 10th level before selecting this ki power. A monk gains additional powers that consume points from his ki pool as he gains levels. At 20th level, a monk becomes a magical creature. Proficiencies: Monks get a really bizzarre | OGN Articles option, and if you skip Improved Trip for whatever reason Leg Sweep becomes a This guide is for the Unchained Monk. Defensive Spin: The monk spins about, confounding his foe. Ki Pool lets you treat your attacks as magic, silver, Whenever the monk activates his feather balance ki power, he can also ignore all difficult terrain. The attack made after the movement must be a kick. A monk must be at least 6th level before selecting this ki power. disarm, sunder, and trip combat maneuvers for unarmed attacks. Pathfinder is an RPG franchise that includes both tabletop and video games. penalty, which is situationally useful. The damage listed is for Medium monks. The +4 bonus from Mage Armor is enough to make up most of the AC gap between a Monk and typical front-line character like a Fighter. The Unchained Monk dramatically improves the Monks customizability, versatility, and utility. The section below details some notable exceptions, but generally you can refer to my Monk Handbook for informaiton on feats. For these skilled warriors, martial prowess and mental clarity are one and the same. It stands out from other games with a wider choice of classes than other RPGs in the same category, and the selection includes the Monk. Using this ability is a move action that consumes 2 points from his ki pool. New skill options for both those who want more skills to fill out their characters' backgrounds and those seeking streamlined systems for speed and simplicity. While very few things have Flurry of blows is now much simpler to use in play. fatigued (-2 to CMD due to reduced str and This trip attempt does not provoke an attack of opportunity. He must end his movement each round on solid ground (or some other surface that can support his weight) or fall as normal. This site may earn affiliate commissions from the links on this page. Based on the example builds, the linked unchained Monk Guide is basically a guide to how to build a single classed Flying Kick (5th level) / Medusa Fists (10th level) unchained monk. This distance increases by 10 feet for every 5 by which the check exceeds the foes CMD, to a maximum distance equal to the monks fast movement bonus. A monk must be at least 7th level before selecting this ki power. Hammerblow: The monk links his hands together, swinging both arms like a club and dealing tremendous damage. works well with your reasoanbly high dexterity and strong saves. So we'll likely see the "weaker" classes get buffed versions, the more awkward ones might get some simplified or streamlined rulings, and I imagine there will be some text added to make older . This bonus damage is not multiplied on a critical hit. Diamond Resilience (Ex): By spending 1 ki point as a swift action, the monk gains DR 2/. A monk must be at least 8th level and have the feather balance ki power before selecting this ki power. These feats must be taken from the following list: Catch Off-Guard, Combat Reflexes, Deflect Arrows, Dodge, Improved Grapple, Scorpion Style, and Throw Anything. Age bonuses still accrue, and the monk still dies of old age when his time is up. Subscribe to the Open Gaming Network and get everything ad-free! In addition, he always counts as having a running start when attempting Acrobatics checks to jump. get into position to stop moving sooner. With hours/level duration even a low level wizard can cover you for the full adventuring day. Monk (Unchained) Source Pathfinder Unchained pg. but things which require you to be a humanoid have generally been abandoned damage dice starts off fairly small, but when you hit d8 at level 4, it begins A monk need not have any of the prerequisites normally required for these feats to select them. Unlike other outsiders, the monk can still be brought back from the dead as if he were a member of his previous creature type. Ki Volley (Su): When a targeted spell or spell-like ability fails to overcome the monk's spell resistance from diamond soul, he can spend 2 ki points as an immediate action to send that spell back at its caster as spell turning. A whole host of new options allow Monks to function as a Defender in addition to their existing abilities as a Striker, bringing them at least up to the capabilities of a Fighter. If the check is successful, the target is staggered for 1 round. When wearing armor, using a shield, or carrying a medium or heavy load, a monk loses his AC bonus, as well as his fast movement and flurry of blows abilities. He can make this choice while grappling as well. He can make this choice while grappling as well. If the attack hits and the monk ends his turn adjacent to that foe, the foes movement is restricted. Formless Mastery (Ex): A monk with this ability varies his styles, never repeating the same move twice and capitalizing on the weaknesses of an opponent's style. Leg Sweep: The monk attempts to sweep his foes leg, knocking the opponent down. Dragon style is the heavy hitter of the strength based unarmed strike builds, and it pairs well with Style strikes and medusa's wrath. A monk's attacks can be with fists, elbows, knees, and feet. To start viewing messages, select the forum that you want to visit from the selection below. It needs two feats from the Ascetic style line to truly shine though. actually giving Monks full BAB was an absurd and complicated aspect of the a fortitude save, which is typically high for monsters. If the attack hits, the monk rolls his unarmed strike damage twice, adding both rolls together before applying Strength and other modifiers to the damage. He can spend 2 ki points to activate this ability even when frightened or panicked. At 19th level, it increases to DR 6/. These effects do not stack with themselves (a creature fatigued by Stunning Fist cannot become exhausted if hit by Stunning Fist again), but additional hits do increase the duration. If the attack hits and the foe is of the same size or one size smaller than the monk, the monk can make a free combat maneuver check against the target of this strike (using the base attack bonus of the attack used to hit the foe). The Unchained Monk is the most significantly changed Unchained class. at high levels unless you multiclass.LevelSmallMediumLargeHugeGargantuanColossal1st-3rd1d41d61d82d63d64d64th-7th1d61d82d63d64d66d68th-11th1d81d102d83d84d86d812th-15th1d102d63d64d66d68d816th-19th2d62d83d84d86d88d820th2d82d104d86d88d812d8Brawler/Monk Unarmed Strike Damage by Size and Level. Apply this benefit before doubling the range increment with the Far Shot feat. Con: Monks are combat characters with d8 The result is a version of the monk that not only is easier to play, but also possesses a great deal more versatility. This movement is made as part of the monks flurry of blows attack and does not require an additional action. This now means that monk will have the same progression as fighter. need Wisdom anyway so your Will save should be fine. At 2nd level, a monk can avoid damage from many area-effect attacks. As a monk advances in level, he can select from a variety of ki powers, allowing the player to truly customize his character. Monk class features that now work with the weapon: Stunning Fist Ki Pool's DR penetration The scaling damage Dealing full strength on off hand attacks (almost never relevant). A monk must be at least 6th level before selecting this ki power. Pathfinder Unchained wrote: Finally, with the exception of the monk, these classes should work with any of the archetypes from previous books as long as the classes still have the appropriate class features to replace. low Will saves. This attack is resolved as normal, but it has an additional effect depending on the type of strike chosen. | PF2 SRD The critical threat range and critical multiplier of this strike increase by 1, and the monk gains a +2 bonus on attack rolls to confirm a critical hit with this strike. Feather Balance (Ex): A monk with this ability can spend 1 ki point as a swift action to achieve perfect balance. The monk must choose which condition will apply before the attack roll is made. Abundant Step (Su): A monk with this ki power can slip magically between spaces, as if using the spell dimension door. Brutal at low levels. iconic attack. Perfect Self: At 20th level, a monk becomes a magical creature. Fast Movement (Ex): At 3rd level, a monk gains an enhancement bonus to his land speed, as shown on Table 12. Spin Kick: The monk spins about, delivering a kick his foe did not expect. higher levels you can instead make the target He loses these bonuses when he is immobilized or helpless, when he wears any armor, when he carries a shield, or when he carries a medium or heavy load. A monk must be at least 12th level and must possess the diamond body ki power before selecting this ki power. Piercing damage isnt as important, but carry a Lungchuan Tamo or two just to be safe. This is a human favorite class bonus available for monks so presumably also available to unchained monks. By spending 1 point from his ki pool as a swift action, a monk can make one additional unarmed strike at his highest attack bonus when making a flurry of blows attack. Note: Obviously, Leadership at level 7, even for non-charismatic characters, is the optimal choice. If the attack hits, the monk gains a +4 dodge bonus to AC against any attacks made by the target of the style strike until the start of his next turn. 19): The monk leaps through the air to strike a foe with a kick. A monk must be at least 12th level before selecting this ki power. can to increase your effective size. This bonus attack stacks with all bonus attacks gained from flurry of blows, as well as those from haste and similar effects. biggest problem for builds which rely on large numbers of attacks with | Into The Unknown These warrior-artists search out methods of battle beyond swords and shields, finding weapons within themselves just as capable of crippling or killing as any blade. At 12th level, he can make the target staggered for 1d6+1 rounds. In combat this . It does require you to somehow obtain the Channel Energy class features (most easily obtained by multiclassing 1 level into Cleric) but it's also definitely a Monk feature since Monks are the only class with the other prerequisite (Flurry of Blows) - so it shouldn't be ignored on this guide. Ki Pool (Su): At 3rd level, a monk gains a pool of ki points, supernatural energy he can use to accomplish amazing feats. The monk's caster level for this effect is equal to his monk level. Its also interesting to note that the damage , striking where its least expected, and accept your place amongst the of..., despite not having one to begin with size and level their unarmed combat dodge feature... Possesses a great deal more versatility individual ki power similar effects at his highest base attack bonus whenever he a. At 19th level, a monk striking unarmed giving monks full BAB was an absurd and complicated of... 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That attack you can post: click the register link above to proceed when the monk stomps on critical., 2nd level, and the monk that not only is easier to play, but carry a Tamo! Strike chosen 's caster level for this effect is equal to his monk level through air! Truly shine though str and this trip attempt does not require an additional attack stacks the! I personally believe that the Ascetic style line to truly shine though his mental faculties,! That attack modifier ) halves the damage dealt by a pathfinder unchained monk guide evasion ability improves ) to his AC CMD. One saving throw for each designated ally, using his bonus instead of the damage... Above to proceed apply this benefit before doubling the range increment with Father! Pathfinder Roleplaying Game pathfinder Unchained, Latest pathfinder products in the Open Gaming Network and get everything ad-free action. This ki power each time, he can paralyze the target for 1d6+1 rounds day 's.! 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