Most other subclasses are some kind of paragon of martial and physical excellence (Eldritch and Rune Knights aside, but they have very tangible, intuitive sources of their power). Of course, that brings us back to the echos standard abilities mainly that you can make any of your attacks from its location. It uses the variant human to pick up Great Weapon Masterin the early game andlater snags Sentinel for battlefield control. Managed to get my hands on a Greatsword Flametongue 2d6 slashing +2d6 fire, with the number of swings the Echo Knight gets, is brutal. By the time they reach level 20, they have not one not two but three attacks as part of their attack action thanks to their extra-attack feature. Web - An exclamation mark for this build's excellent output of forced movement. Summon an Echo across the room so you can fight two enemies at once. With that said, the wording on the ability to swap places with the Echo should still work when youre inhabiting it so this could be a way to walk your Echo hundreds of feet up a mountain and then trade places with it, overcoming most of the need for flight in non-tactical situations. We need to bare in mind a bonus when we examine how each of these skills interacts with the others because it is an uncommon one. Oh boy. You only need 13 Str or Dex and 13 Wis for the multiclass. The bottom three stats could be swapped around, especially moving Wisdom to 12 for the sake of common saving throws. Sentinel is an incredible feat and a staple in Defender builds. The Echo is essentially a version of your character that exists in an alternative and unrealized timeline. The Echo Knight fighter is the answer to your woes. Follow along as we reveal the backstory of Grey, a. Not bad for level 3. Surrounded by echoes of their own might, they charge into the fray as a cycling swarm of shadows and strikes. Whats more is that this attack is coming from a spot that isnt your location. Given that a wide array of races are welcome among the Kryn whether you are a hired sword or a true believer it is not that unbelievable to think a line of Ravenites could have taken up their cause and learned to harness Dunamis as an Echo Knight. Even with all of those other abilities theres still room for an impressive out-of-combat ability. Still, making good choices throughout the building process can only improve your character. Thank you for pointing this out. that means that it cant be targeted or damaged by many spells. Echo Knight fighter build. If youre searching for any form of martial multi-class, a level 3 drop into the fighter and selecting this martial archetype offers Youre so much that its difficult to pass up. Web is an extremely potent crowd-control spell. They live together in Los Angeles with their adorable dog, Quentin. Adding Polearm Master into the mix is going to give you so much control over the battlefield that you might just be able to attack anyone anywhere. Also doubling or tripling yourself has some pretty sweet advantages. The Echo Knight's core feature works best with melee builds, so strongly consider opting for Strength and picking up a two-handed weapon. Everything that it can do or that can be done to it is listed in the description that follows, but as for what it is, its very simple. The Echo Fighter uses the amazing Dunamis magics to replicate themselves in combat. Echo knights harness fading shades of unrealized timelines, pulling a shadowy duplicate of themself called an "echo" to fight by their side. Its a very fun departure, however, and its that very distinct flavor that has helped it capture the imaginations of players since its release. Its also not a spell, meaning it cant be countered. DM to see how they would like to handle things. Whether from your space or your echos space benefit from the Sentinel. It is a feature that enables you to walk with no hands-on walls and ceilings. That naturally leads us back to the Echos regular powers, particularly the fact that you can launch any of your assaults from where it is. Visit Stack Exchange Tour Start here for quick overview the site Help Center Detailed answers. The high-level skills are truly astounding allowing you to defend your comrades. T. the breath weapon is always a fun addition. With the addition of a Polearm master, Your command over the battlefield will increase to the point where you could be able to attack anybody, anywhere. Drop your echo beside them and go to town. Strength and Con are high as expected, but a little bit of Dex and Wis are both helpful for skills and as surprise tools that will come in handy at levels 7 and 20, respectively. It uses the variant human to pick up Great Weapon Master in the early game and later snags Sentinel for battlefield control. The Echo Knight can seem like a very simple D&D class on the surface. According to the language of the echo, this leads me to believe that any chance attacks you make. Look to feats that help you make the most of your echo. This is a subclass youll want to play over and over again. I use shillelagh to attack, and use my echo to move and teleport me around, since my character is super slow without the str required to wear heavy armor.Thematically both the echo and the swarm are the same thing - a swarm of rats. You make this choice for each attack. Instead of the intended target, your echo is the target of the attack. You can use your reaction to make an opportunity to attack that creature as if you were in the echos space. Nothing different than any other Fighter. By now, you should have been able to afford the switch from chainmail to half plate so that we can use Rage without losing any AC. Having a lot of fun playing this class. 1. It is possible for your echo to be up to 1000 feet distance from you and still function while it is being utilized in this manner. Also, this powers a class feature. This is something you can accomplish with a bonus action by simply creating a new one. A fantastic class That has a feature to Shield you from harm and also depends on a strong constitution modifier. It takes some level of strategy and creativity to use this to its fullest potential, but even when those are in short supply, it still performs on an S-tier level. That said, the Kryn have been actively hiring mercenaries and seeking out allies in their growing conflict with the Dwendalian Empire. Use your reaction to make an opportunity attack from your echos location if a creature that you can see within 5 feet of your echo moves at least 5 feet away from it. This makes ranged Echo Knights especially interesting because you can choose to have arrows or crossbow bolts flying from all angles confusing the enemy. A mysterious and feared frontline warrior of the Kryn Dynasty, the Echo Knight has mastered the art of using dunamis to summon the fading shades of unrealized timelines to aid them in battle. Please enable JavaScript to get the best experience from this site. Even though it only has 1 hit point, its ability to not get hit will keep it in the game. Echo Knights can work with an array of weapon options. Save my name, email, and website in this browser for the next time I comment. The explanation that follows lists everything capable of, but in terms of what it actually is, it is fairly straightforward. These echoes come from alternate/unrealized timelines. He points out that once youre no longer grappled, your speed is no The Astral Arms have a 10ft range. this can involve anything from pushing people away to unlocking doors to Physical attacks to seizing keys. Need help killing a troll? It makes it rough terrain irrelevant and prevents enemies you hit from attacking you with chance attacks for the remainder of your turn. you nothing except a Bonus Action to recreate, so in many cases it may be Where to go with this character is up to you. True, but Fireball doesn't target a creature. Also, a lance requires two hands to. How 4 attacks? This is where that strategy comes in though. 1st Level: absorb elements, armor of Agathys, bless, command, expeditious retreat, healing word, protection from evil and good, shield. I would likely focus this character exclusively on Echo Knight, and continue maxing constitution and strength. Echo, teleportation, extra attack, battlefield control, and other class-defining abilities. The mobile feat increases your movement speed by 10 feet, makes difficult terrain a nonissue when you take the Dash action, and stops creatures you hit from hitting you with opportunity attacks for the rest of your turn. Not a super effective build, but very fun. Level 3 is 1 attack, plus Echo attack, plus the 1 from Action Surge. above under the subclass features. Even The following is a 10th-level Echo Knight build that uses a two-handed weapon. Alternatively, as a Dex-based Echo Knight, you could dip 5 levels into Bladesinger so that you could cantrip from the Echos location. Dont even get me started on how impressive this will be once you have a second echo. This makes me want to make a Damphire all in on con. This section briefly details some obvious and enticing multiclass options, but doesnt fully explore the broad range of multiclassing combinations. It helps with damage, it helps with battlefield control, and it helps with durability. Youre a one-fighter show at that point, one that barely needs a party to back them up. Echo Knights are warriors of the Kryn Dynasty which has little dealing with the Dragonborn that live far to the south. Are you grasping what Im saying? So, you might want to ditch that bow. Nope, only creatures are mentioned in the spell. A lot of the times when we talk about choosing a race, were talking about getting a good set of ability score increases and some nice features as a bonus. We plan on being a frontline fighter that combines the inherent tank of the Dragonborn to support using the multiple attacks that come with the Echo effect. 13 Replies to "DnD 5E Quick Build Series: Melee Fighters" Tempist says: October 29, 2022 . Originally from Critical Role's Explorer's Guide to Wildemount, the Echo Knight in Dungeons & Dragons 5th edition is a powerful Fighter subclass. Since an echo only has 1 hit point but can be replaced with a simple bonus action, they make excellent sacrificial pawns or distractions that you can strategically place between your allies and your enemies before any attacks even start to fly. A mysterious and feared frontline warrior of the Kryn Dynasty, the Echo Knight has mastered the art of using dunamis to summon the fading shades of unrealized timelines to aid them in battle. Orcs, Half-Orcs, Triton, Goliaths, and Leonin are just a few options that boost both Strength and Constitution, and each one of them has additional traits that work really well for this Fighter subclass. However, Dwarven, resilience, offers some decent poison resistance. We need to focus on the idea that an echo is a magical, translucent, grey image of you. The echo knight is a class that receives my highest praise. Plus, a creature that does manage to hit it is wasting their turn since you can bring one right back with a bonus action on your next turn. Dungeons and Dragons is a Trademark of Wizards of the Coast, LLC. A lot of times when we talk about choosing a race, were talking about getting a good set of abilities scores increases, and some nice features as a bonus. In my post above. Use your action to create a chance to attack from your echos location if a creature that you can see within 5 feet of it moves at least 5 feet away from it. That never really jived with me, so I decided to make a living out of games, stories, and all sorts of fantastical works. It is only what it is described as being in the features sections up top. the echo is an object. Echo Knight almost feels out of place as a fighter subclass, but then again I cant really think of a better place to put it beyond making a new class and sticking every Gish flavor there. As straightforward as that is, its incredibly impressive because when most creatures on the field run the risk of being at a detriment, this echo isnt. specify a rules exception around grapples the way that the spell Freedom If you are new to Nerds and Scoundrels, you might notice were pretty into The Explorers Guide to Wildemount. Hence, you will always reap the use of at least part of the skills this subclass gives you. Mechanically, Echo Knight is a powerhouse. However, the echo is easy to take down and can lock down your bonus action. A Con bonus race would get more . The text above covered a lot, but its worth remembering a few things: Alright, step one online. Since youre permanently advantaged, you have much less of a problem with taking the -5 to hit. The Echo Knight is one of my favorite candidates for putting together a multiclassed build. Con: As Rocco is fond of saying, dying is suboptimal. Also, we have the spare Wisdom to be passable with animals. Naturally, you also gain a substantial amount of Temporary health points when your echo is destroyed. So by my current thinking, I see two possible builds: On the one hand, Goblin, Echo Knight 5/Anectral Guardian 3/Echo Knight X, starting statline of Str 13 Dex 16 Con 16 Int 10 Wis 12 Cha 8, Dueling Fighting Style with Rapier and Shield. While your Echos are flimsy, you can create new ones during the fight. That Echo can also opportunity attack, blocks enemy movement, and takes an attack to kill. Now, when you attack through your Echo while raging, the target has disadvantage on attacking anything that isnt you, including said Echo. Any Paladin subclass will do for this one and you'll definitely want to dip the fourth level into Echo Knight to ensure a good balance of stats and avoid losing the Ability Score Increase since Paladins need both Wisdom and Strength to truly be effective. (Or I just missed it). Assign either you or your echo as the origin of any attack skill launch as part of an attack action. Almost any Martial class can use battlefield control effectively. We take Animal Handling and Athletics, because we should be good at gladiating. You attack, you move to a more tactical location, and sometimes you might trigger a special ability. Still, making good choices throughout the building process can only improve your character. Mechanically, Echo Knight is a powerhouse. Dont, you even begin to tell me how amazing this will be when you receive a second echo? For this build, were going to combine the best of the Echo Knight with some of the strong parts of the Ravenite Dragonborn. At level three, you can use Unleash Incarnation to launch a second melee attack with your Echo. / Hasbro, Inc. Sons of the Forest Keep Cannibals Away Guide. At a distance of more than 30 feet from you, both of these disappear. The Echo Avatar is so useful for recon, negotiations, and possibly even combat? While Ravenites have long lived in bondage in the Dreemoth Ravine, they are not branching out into the world. Very nice for a Ravenloft campaign. You can perform this action as many times as a constitution modifier, recovering used uses after a lengthy rest. At least three or four rounds of combat each day, youre one whole attack ahead of other fighters. One error: Theoretically, a 2nd-level fighter could get four attacks off in one turnby combiningtheir Action Surge with Unleash Incarnation.. This will apply the Crusher debuff to the target and let us swing again. Thats up to a bit of debate, but theres nothing in the features text that says you cant fight while youre in your Avatar state. Already, the echo knight is a fantastic subtype for defending your comrades. Make any attack you make as part of an Attack action originate from either you or your echo. Remember that attacks made against your echo are essentially wasted attacks, even if your opponents dont immediately realize that. You might want blindsight if you plan on doing any fighting of your own, but the echo should be able to do most of the work. The Explorer's Guide to Wildemount is an outstanding D&D publication that hides many of its very best articles in plain sight. The DnD 5e Fighter class is often the first port of call for new players, and it's easy to see why. But, this gives you the ability to accomplish considerably more in a single round and will probably avoid opportunity assaults from many targets. Answer (1 of 4): If you can get hold of a horse or some other kind of mount you would be able to use a lance without penalty. Give it whatever you have left over. Youll have a character that is strong. Fight with Clones: Echo Knight 5E Guide. Mountain dwarf: +2con and +2 STR even if the features are a little lacking. 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