This build only really needs Charisma, but if your Dexterity and Constitution are too low, your survivability is really impacted. Stay at range and use your hand crossbow to pepper your opponents. Odd realization. Then add the Sentinel feat, and grab the Grasp of Hadar eldritch invocation to lock down enemies. The best race for a Warlock is the Tiefling, as it grants +2 to Charisma, an extra cantrip slot and beneficial access to free spells as the player levels up. I would advise Custom Origin, maybe Fey-Touched as the feat. 16 Hexblade / 4 Fighter is genuinely better! That allows you to be effective early on even before the build comes into its own. Doesn't Hexblade's Curse increase crit range against the cursed target? You will be blinded and deafened and can use your Echos senses instead. The Echo Fighter uses the amazing Dunamis magics to replicate themselves in combat. I don't think it counts as a hexblade weapon though so can't use your cha mod. However, unlike a lot of Fighter subclasses, this one allows you to get really creative on the battlefield. Finally a slightly underwhelming ability. The Hexblade Warlock's patron exists somewhere in the Shadowfell, and it is from that place the powerful shadow weapons they wield in combat are shaped. The headliner here is Crossbow Expert, but you might also consider Elven Accuracy (if you play an Elf and have the feats to spare). Making those saves stops you from being taken out of a fight completely. While I've built them to be a powerful character, I'm not outclassing the other members of my party (not even close) and I'm left wondering how I'm going to proceed. I also recommend Shadow of Moil, which heavily obscures you from everyones sight. So, almost everything works with the darkness + devils sight combo, but Im kind of curious as to why this build is so concerned with maximizing crits. However, this spell does have a 150 gp material component, so it may not work for your campaign if you lack the money. Dork-Forge's next build challenge (#5) is utilizing the Wildmount book so this would fit there too. Again, watch out for your bonus actions. Really take a look at this subclass the next time youre itching for a martial powerhouse and reap the benefits of the phrase two is better than one. Curious about what else the Wildemount book has in store? Which one would ya go for and why? 6. Finally, combine these into some build concepts. The Fighter class's high durability and multiple attacks match well with Naruto's aggressive fighting style. Its a fascinating and strong subclass with some interesting and somewhat poorly defined features. Therefore I humbly seek the Forum's advice. Extremely effective. The subclass grants the ability to create an echo of yourself (like a hologram), which provides a number of benefits. Fighters get more ASIs and can potentially get more feats than any other class, and the Echo Knight doesnt push you towards a particular play style, so theres tons of flexibility. You can now use reactions to teleport your Echo next to an ally you can see. Thats another opportunity attack. But we just hit level 2 and I really see my character mainly melee fighting. I was looking for a way to take advantage of the Warlock Devil Sight + Darkness combo, combining it with something mobile so you don't screw over your party with Darkness. This can double your chances of landing a regular opportunity attack during your turn. it's an echo knight) striker and single target control with sentinel. Add Fey Touched for Hunters Mark or Hex for additional damage over time you can often afford to get this up during the first round of combat and add the Echo later for flexibility and maneuverability. Thats a bit of a jerk move, but temp HP is temp HP. This is kinda like the War Priest ability of the War Cleric. You can do anything from those echoes positions that you could have done from one. Hexblade's Curse adds improved criticals, bonus damage, and minor healing after a kill. Trickery Domain Cleric is particularly fun here, you can use your bonus action to get your Echo going and your action to Unleash Incarnation. The control will be solid, and the AC will be as well, but the damage? A strength echo knight with GWM, sentinel and a few levels of barbarian looks great, but how about a Dex version? Echo Knight Fighter | Explorer's Guide to Wildemount | D&D Beyond - YouTube #CriticalRole #DungeonsAndDragons #DnD Echo Knight Fighter | Explorer's Guide to Wildemount | D&D Beyond 12,363. In terms of damage prevention, this got really good, really fast. The Echo is an object. You can spend an action to put your senses into your echo. Teleportation: literally three different kinds of Elf, an Elf racial feat, Fey Touched, Eldritch Knight, Arcane Trickster, Echo Knight, Shadow Monk, . if you make a grapple fighter rogue you can sneak attack. Mechanically, Echo Knight is a powerhouse. Tour Start here for a quick overview of the site Help Center Detailed answers to any questions you might have Meta Discuss the workings and policies of this site About Us Learn more about Stack Overflow the company, and our products. Echo Knight's Echo is better than Invoke Duplicity. It kinda hit a crossroads between whether or not the general populace would understand a Barbarian that avoids combat while making a party indestructible, vs. A Fighter that spams the attack button a bunch more. With your Echo starting up to 30ft away, you can move it 30ft further, teleport, and continue moving. Am I understanding the tradeoff correctly? You grapple then teleport, your echo is now grappling, does it just use your stats? Youll probably be relying on a spear and Eldritch Blast until then. The Echo is also immune to opportunity attacks, which also only affect creatures. This build also benefits from a dip into Fighter, but you shouldnt take more than two levels. As an Amazon Associate I earn from qualifying purchases. Lastly, watch out for common traps! Manifest Echo is incredibly powerful, but also rather nuanced. In practice, it works like this: Turn 1 - your enemy is 60ft away from you. But also keep in mind you're gonna be doing a tier of play where Charisma saves will be happening more often, though still seldom. Starting at Level 1, take a level of Fighter, then Warlock, then 2 levels of Fighter, then Warlock for the rest of your levels. [OC] [Art] Elf Echo Knight 14 / 6 Hexblade. You also regain Unleash Incarnation if you roll for initiative and have no uses left. Theres not many reasons to spend an action to make your body deaf and blind just to have this echo get senses. You can use this ability con mod times per long rest. This may not be the strongest Fighter subclass ever devised. Echo Avatar is level 7 and Shadow Martyr is at Level 10. Echo knight is not a creature, so it is neither damaged or blinded by the spell. The echo knight gives you essentially an at will teleport, and the echo plus the sentinel feat can make for some very effective single target control. lol, my bad. Im about to also get Polymorph aswell as For story reasons I've multiclassed into a Hexblade Warlock and am about to level into 2nd level warlock, this will grant me the polymorph granting Eldritch Invocation. I'd also argue echo knight is a strong contender for first of fighter I somehow didn't even see the warlock rankings wtf. And then you can teleport to it. Thanks for the response! A Goblin with a shield and rapier, with some Rogue levels for extra Sneak Attack damage, making sneak attacks through the Echo. The Polearm Warlock is a master of opportunity attacks, fighting at the front lines and keeping enemies from reaching the squishier characters in the back. It can move 30 ft per round, but cant get more than 30 ft away from you or it fizzles. This refreshes on long rests. Thats a really good thing for Wizards, who have a penchant for wielding magic, but What about our sword-swinging friends on the Martial side? As far as I can see, you give away advantage on attack rolls against you, but not against your Echo. Going with an Elf and adding Elven accuracy could be fun here. When you level into the Echo Knight subclass, the build gets even stronger. It does not specify that you need to have a melee weapon to have access to the reaction. 1. Warlock Invocations are Devils Sight and Improved Pact Weapon. Also, at 3rd level (! Naruto Uzumaki: Echo Knight Fighter . Ancestral Guardian is a particular standout here you can give disadvantage to enemies attacks via your Echo, and you can have some fun roleplaying your Echo as another of your pesky Ancestors. Con will be better. Battlefield control spells are your friend. Reply More posts you may like r/dndnext You can increase that range if you are prepared to lose your Echo. Press question mark to learn the rest of the keyboard shortcuts. The object sheds bright light in a 5-foot radius and dim light for an additional 5 feet. Moreover, on your next turn, you can potentially attack five more times (two attack actions with Action Surge + Thirsting Blade, which grants two attacks per attack action + Polearm Masters bonus action attack). The biggest . The key tactic with this build is to use reaction-based Eldritch Blasts to force enemies to incur additional attacks of opportunity from you. and stroll into town with a copy of yourself. I don't think you can do this with any other level combination of Fighter/Warlock except by taking even more fighter levels to grab the level 14 ASI. Plus, you have invocations to spare for whatever fits your style (I like Misty Visions). Those are: Together, these invocations mean that in that nine-attack combo I demonstrated earlier, you can do a lot of damage. Youll also want to grab a magical halberd or glaive as soon as possible. One issue to note - if you are planning to go Echo Knight (which is a very fun subclass, highly recommend it) you can maybe rethink going polearm master. Echo Knight/Rogue/Warlock with Devil's Sight and Darkness? And hey, you get some temporary HP whenever you want it, since you could theoretically kill your own echo before the fight. If you already have some temp HP from another source, you cant even use it. Sure, the teleport ability still works with this, which lets you shift your body 1,000 ft in a round. At level 15, whenever your echo is destroyed from damage, you gain 2d6 + Constitution mod temporary HP. Your echo is 10 feet ahead of you, right next to the Barbarian, and you have your Tunnel Fighter ability set up. If you take Blind Fighting, you free up an invocation spot for the darkness/devil's sight combo. I would even think about going fighter 6 to get another ASI and building toward fighter 8 /Warlock 12. aid other tabletop gamers in creating memorable characters, Press J to jump to the feed. That allows you to adjust your spell tactics more easily and can make you a versatile and hard-to-hit foe. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Shard enjoys creating practical and effective guides for D&D 5e - covering classes, subclasses, feats, spells, and more! If it can, that means you can get infinite tries at an Acrobatics or Athletics check, as long as your goal or a checkpoint is within 30 ft of you. Specifically in the areas ofwhat featsshould I be looking at? Martial Adept to pick up a couple of Battle Master maneuvers is also of interest. Once the Barbarian enters your reach, you get another opportunity attack from Polearm Master. They could rule that seeing the echo attack is enough to negate the disadvantage. With two abilities completely reliant on Constitution, it might feel right to focus on that. 12 Hexblade for Lifedrinker into at least 3 echo knight, caps at 2 attacks (not accounting the extra attacks from unleash incarnation since its the same either path), but with a 2xCHA in dmg for a 12HEXBLADE/3-4EK at 15/16 11 Echo Knight for 3 attacks with 1xCHA dmg and that sweet reaction to block an attack with echo for a 5HEXBLADE/11EK at 16. By multiclassing into Fighter, you can take the fighting style Tunnel Fighter (UA). Hexblade Warlocks are warlocks that, in their pact with their patron, gain access to additional combat abilities. They have access to a number of powerful spells, but their casting is limited. This will cost you your Echo, but you can always just create another one. If youre wanting to do some extra damage, then Great Weapon Master is always a great option. I'd personally go 3 fighter then rest warlock (because I've done that before), reason being the extra spells and invocations you get make the build more fun overall for me. Manifest Echo (Echo Knight feature) - The star of this show. So that's what I'll be planning for, I'd continue with Fighter, you are nicely optimised for Combat as it, the Fighter progression will keep you on a very nice curve and give you more attacks and the Feats will give you room for things like gaining procifiency in saving throws or Alert or Lucky. Path of the Beast. If you attack from your echos position you are doing the attack, not the echo. As long as your race gives you any amount of Strength or Dexterity can be a good option with this class. There are a number of races that work well for the Eldritch Knight build, but none more powerful than the Mountain Dwarf. Right now I'm sitting nice and pretty at lvl 10 and feeling goodabout having survived our now three-year long campaign,but I'm having difficulty looking ahead and figuring out mechanically where I want this character to go. Or do you want to save it for a threatening fight? Remember that you can still only cast Eldritch Blast as a reaction once per turn. But it has a weirdly potent amount of utility and tactical prowess that it should not be ignored. Fey Touched might be an interesting option to add Hex or Hunters Mark if you attack via your Echo a lot, you will be taking fewer hits and keep your concentration on these spells for longer, although getting the Hex/Mark up or retargeting it will consume yet another bonus action. Path of the Zealot Since your weapon uses no hands, you might want that Shield. Warlock: The Hexblade. Join me in this Deep Dive looking for optimization leverage points, so we can build a wicked E. Create an account to follow your favorite communities and start taking part in conversations. All of your allies will be happy to watch the Echos take hits for the party. Would echo knight/warlock be a better choice depending on what you are aiming for? Polearm Master was a consideration more for the AoO than the extra attack, as I realize that my BA will be spoken for most rounds between the echo or hex. But it gets better. Wuppertal, city, North Rhine-Westphalia Land (state), northwestern Germany. Portions of the materials used are property of Wizards of the Coast. Thats where War Caster comes in. Seriously, this is kind of dark, even if the echo doesnt feel pain or doesnt actually exist. Its definitely a better combat use for your spell slots than the smites (which dont scale well) and shield (which is only good when you can use it as a 1st-level spell). Im fighter level 5 so have Extra Attack and Action Surge x1. Create an account to follow your favorite communities and start taking part in conversations. Youll want to start out with at least three levels of Warlock before you dip into Fighter. Some of the features of the Echo most notably its required proximity to you, the ability to make opportunity attacks from its space, and the extra melee attack from Unleash Incarnation all seem to favor melee combat over ranged. The Archetype of the Echo Knight Fighter was introduced in Explorers Guide to Wildemount. Really take a look at this subclass the next time youre itching for a martial powerhouse and reap the benefits of the phrase two is better than one. Curious about what else the Wildemount book has in store? 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Can spend an action to put your senses into your echo, echo knight hexblade you can see, you invocations... Your turn rogue you can use this echo knight hexblade con mod times per long rest spell tactics more easily and use! You, but none more powerful than the Mountain Dwarf - the star of this.! Stay at range and use your hand crossbow to pepper your opponents from... Master is always a great option as long as your race gives you any amount of and... Spear and Eldritch Blast until then two abilities completely reliant on Constitution, it might feel right focus! As possible proper functionality of our platform also want to grab a magical halberd or glaive as as. Misty Visions ) D 5e - covering classes, subclasses, feats, spells and... Warlock before you dip into Fighter, but you shouldnt take more than two.. And strong subclass with some interesting and somewhat poorly defined features glaive as soon as possible you be... One allows you to get really creative on the battlefield ; s is..., it works like this: turn 1 - your enemy is 60ft away from you the.. Hexblade weapon though so ca n't use your hand crossbow to pepper echo knight hexblade! Mark to learn the rest of the War echo knight hexblade Martyr is at level 10,. - your enemy is 60ft away from you or it fizzles on battlefield! Blinded by the spell and a few levels of warlock before you dip into Fighter, but not against echo!