nwn2 motb best weapon enchantsnwn2 motb best weapon enchants
When you land in Thay, youll be on the Thaymount, the mountain outside the Academy of Shapers and Binders. Unlike some other fights in these games, the rest of your teammates will not get warped to your position during the conversation with Okku; they should still be back near the town gates. Zoab will have killed the servant of Kelemvor by the time you arrive here, most likely, but that wont matter much. Most of the time you'll be granted the True Seeing feat, which will let you ignore the concealed nature of most spirits and hit them more readily, while you will start to fade away yourself, gaining the Concealed ability. Kill them while whatever summoned creature you have keeps Akachi busy, then return to attacking him. If you pull on the lever in the door, itll open, theoretically causing the two mephits closest to the door to switch places. If you ask him about the Lamentations of the Dead scroll for the Betrayers Crusade quest, hell tell you that it lies beneath. If you have Okku in your party and three Brilliant Spirit Essences, return to Nakkai and have him begin the ritual. Kill all of the enemies outside the furnace to speak to the enemies within. My NWN2 Bard has an amulet that can only be used by an evil character that gives +3 wis and +3 cha but she's using it with UMD even though she's Chaotic Good. The Helmed Horrors here are tough to kill physically, since they have a lot of health and are immune to critical hits, so use Safiya to cast Polar Ray or Disintegrate on them to weaken them up. Safiya will tell you about a salve that can be made to further strengthen the golem; have her use the Hellfire Powder on the alchemists table nearby to make the salve, then right-click on the golem and select "Talk To" to apply the salve onto it. Third Door: A Lesser Primal Fire Elemental will pop out of the door here. Before starting the fights, be sure to try and talk to the golem. If you do so, you can head to the red-robed merchant just inside the town gates, spend 10,000 gold for the cart, then walk outside and speak to the Shous again. If you're worried about the game's difficulty, we highly recommend a weaponmaster character; with the changes to enchanting in the expansion pack, it can be pretty easy to make yourself a high damage weapon. One of the chests here will require a roll of over 40 to pick the lock, which Kaji probably cant get anywhere near, so if you dont want to bash it, come back with a Knock spell later on. It requires pretty huge attack rolls to actually hit; if you have Safiya, then your best bet might be to get her to cast numerous Polar Rays on it and hope that that takes it down. An archer has to use the weapon he finds. Doing so will net you 2,000 XP and the Fragmented Soul, one of the four keys to a door that youll find a bit later. Check the blacksmiths desk as well before heading to the southeast. Hit these enemies with as much firepower as you can at the same time. If you open the private cell and speak to Gann, however (quicksave first), you can convince him to join you. To the west lies the Betrayers Gate, but its well guarded by Death Lords and a King Lich. If you pressure him for a reward, hell give you a pretty lame Ring of Holiness, which grants extra Cleric spell slots for levels one through four. If you ask him how to access the lower levels, hell tell you that only the high priest has the key. Ankhriva will drop a very nice wand when he dies, and youll net a couple thousand experience for the kills. Use Turn Undead and summoning spells to defeat the foes. With that in tow, you can explore the various points of interest on this floor. She wont deal a huge amount of damage with it, but it keeps her busy when youre not casting spells with her, and shell stay away from the enemies that would likely pound her to death. If you do side with Yurkov, you may have a reward waiting for you back in camp, but siding with Ferala at first will allow you to kill both of these guys. If you head along the path out into the hills, youll come across Kuarra, who asks that you follow her. These bears guard the Wells of Lurue. Volomer will only join if three of the other berserkers have already joined the rebellion. Come back and try them later if you wish to join the lodge. You dont need to micromanage him much; just set him onto the toughest enemy in the opposing group and let him go to town. If you bring it back to Heilari and select the "Complete the Ritual" option, Heilari will be reborn as a full lich. Bug notes: is actually a fortitude save and also works on more than just undead. If, on the other hand, you keep Akachi alive, his spirit will slumber within you somewhere, Myrkul will remain dead, and the curse will be liftedbut youll never be able to leave the City of Judgment again. If you insinuate that his charm and wit were what imprisoned him, hell like that. If you do wait until dusk, a Shadowy Portal will appear. The second round of challenges is a bit tougher than the first. Youll wind up with a special ointment in either case; the Pure Sanctuary Water will let you apply to Chauntea for relief, while the Legendary Blood will let you plead to Malar. When youre ready to face her, save your game and try to get as many of your characters as possible protected from Fear effects. Shes good for pretty much nothing but hitting targets hard, so keep in mind that your tactics may need some adjusting depending on what kind of character you have. Illithid: The Illithid on the docks is patient, and doesnt mind waiting, but he wont necessarily like talking to you. Since its not an evil action, you can feel free to do so; youll net a Ring of Divine Power (5) and some more magical items off of her crazy followers when they come after you. We didnt pursue this branch of the storyline too far, as we decided around this point to reload an old save and get Okku into our party instead of One of Many. I'll admit, I wasn't paying much attention to what kind of damages were often resisted. Kill your way back to the rear cavern to find a Paragon Beast of Malar, which drops a Legendary Blood item when killed. They shouldnt be difficult for you to kill at this point in the game, but theyre a good, reliable source of spirit energy, so save them until you need them. That and the fact that good Longswords are easier to find. Note that you can make side bets for the final round of the match. Soyou probably dont need to. It's up to you to find new friends, explore the new portion of the world that has been opened to you, and attempt to find the reason you've been cursed, and hopefully eliminate it before it overwhelms you. If youre evil you can try to extort a little cash from them before goading them into a fight. You find yourself in a cave at the beginning of the game, and youre soon woken up by Safiya, a red mage of Thay. When you spawn them, you can head back to that hallway, park your toughest character inside, and hopefully make a bottleneck, forcing them to take you on with only one or two enemies at a time. Special Properties. Suppress will shift your character to the Lawful Good alignment over time. When youre done with the sidequests here, you should have a few choices on where to go. Having a full craving bar will indicate that you're letting the spirit-eater within you, which in turn will grant you new powers. When she dies the first time, shell possess one of your party members; its unclear if theres a way to prevent this or reverse the process (perhaps you simply have to wait it out), but we went ahead and killed our party member who was possessed (Safiya, in our case); you should obviously only do this if you have some means of resurrecting her afterward. Youll also net yourself the Ring of the Untherite Generals, which is another one of those rings that has a few spells that you can cast once per day in it. If youre particularly good at logic games, you can perservere here, but doing so will take a while, and the rewards, as mentioned, are fairly spartan. Most of the dialogue options here will lead to fights, though, which isnt necessarily a bad thing. Then, start a new Mask of the Betrayer campaign, hit Select Character, then browse to the name of the character that you just exported. To open up the enchanting UI, you need to use the Enchantment Focus near an enchanting bench. I'll have a high UMD. Kelemvor is unable to intervene in your quest. Keep in mind that you can also position your characters so that Safiya and Gann are out of harms way before your main character runs in to start the fight. Shell give you the key to Liennas secret room in the shadow plane of Mulsantir, as well. This is no small choice, as it will greatly effect how the rest of the game plays out. Dont be fooled by the "lesser" part of its title; the thing is still relatively beastly. Head through the new portal, either way, to move on to Act III. The following mods are for the first expansion for Mask of the Betrayer. If you save this quest for last, Seyryu will be under attackfrom a total of three soldiers. On your way back to the Temple of Kelemvor, you can speak to Susah or Efrem to wrap up the quest that led you to Kaelyn. Despite his threats against you, Zoab and his men will simply wait for you across the way, allowing you to make the first hostile act. If that drops to zero, then youll be dead, so youll need to periodically use your own Devour Spirit ability on him. (Gann can also make this deal if you fail the Appraise check and you have a high enough influence with him.). But if i take Bastard Sword, i get Exotic Weapons, so access to Katanas as well and more power early on being both 1d10. With that done, return to the Prison and head through the portal again. When youre ready to move on, head west into the scriptorium. Still, with her ability to wear heavy armor and shields, she can eventually get a pretty high armor rating, allowing her to stand in the thick of things and distract the enemies from your more potent damage dealers. If you eat the soul, then Okku will die and youll move on. Thank you. It's such an absurdly powerful combat class that you won't need to do silly things with builds and feats and so on. To the northwest and southwest are exits to various ruins; theyre dead ends and not necessary to visit, but youll get some loot if you explore them thoroughly. We also never found a key to open them; its possible that they may only be openable if your main character is a thief, or if you have One of Many along for the ride. Dont sell everything just yet, though; one of the merchants inside might give you a better deal. If you attempt to prevent the thing inside you from eating his soul, then Okku will join you as a party member. Although the game had its rough spots, many of them were polished after patching, allowing Obsidian to focus on loads of new content for the expansion pack, Mask of the Betrayer. Youll encounter Bishop here, whom you probably last saw at the end of Neverwinter Nights 2. Should you return both of the Tomes intact to Rammaq, hell give you the Dire Totem of the Beastlands, which confers a permanent, magical bonus of +4 to each stat (Strength, Constitution, etc.) Claiming to be his master will let you summon Orglash once a day to fight for you, but may also have unintended consequences down the road. Mask Fragments: If you managed to find all of the mask fragments in the various dreamscapes throughout the game, Kelemvor will tell you of an option that now becomes available to you: if you can somehow manage to return the mask fragments to Akachi, he may yet be reminded of what he once was, and be freed of his curse. Alternately, you can attempt to buy the boy off of him; he claims that bringing Kepob to the Coven will tell you why hes so valuable. If you find any souls during your travels, you can bring them to the cauldron-like device here, place them inside, then flip the switch to the side to get a text readout of the souls last memories. If you nab the skeleton keys, Inarus will ask that you not open a spare room thats adjacent to his quarters. Make your way to the front gates of the Academy, bashing the doors down if need be. After combat buffs there was an additional 1d8 sonic, 4d8 massive critical, 3d8 electrical and 22 divine damage. If you happened to reunite the Mask of the Betrayer, then you may attempt to remind Akachi of what he once was, reform his essence, and restore him to life. unfortunately NWN2 doesn't have its own board. Also, if you're smart, you'll make a female character and romance Gann. After she died, Gulkaush reappeared at full health, but it was a simple matter to bring her back down to zero. In addition to crafting, Safiyas familiar Kaji will perform most of your lockpicking and trap disarming throughout the game, unless your main character is capable of doing so. The first thing youll see in Myrkuls vault is Kaelyn the Dove. Unfortunately, if you attempt to come back to the upper level, you'll wind up getting warped into the defense mechanisms, so try not to do this unless you need to. The MotB crafting system adds additional recipes that are not listed here. My intention is to get Blazing Aura (as early as possible without totally gimping my character). Just get to solving the damn puzzle, already. With Gann by your side, enter Anyas dreamscape and attempt to talk her down. you dont have to replace anyone), which is pretty handy. Gonna start playing NWN2 recently.and I'm thinking on what makes an optimized, and most importantly, enjoyable character. Certain item base properties are considered enchantments. Generally speaking, theres no bonus to devouring multiple spirits per day; all that will do is increase your craving and force you to spend more time seeking out spirits and devouring them. If you have a main character from Neverwinter Nights 2, youll need to load up the last saved game that you made with that character, hit Escape, and select Export Character. Master Inarus, on the eastern side of the classroom floor, asks you to devour a soul or a spirit in front of his class. Were betting that these are the humans you have to lure to the Uthraki, if you accept their quest involving finding new meat for them to eat. If you side with the defenders, Araman will join you as a fifth party member, fully controllable and outfittable. When Gulkaush is defeated, shell go through a lengthy speech about how she came to dwell in the Skein. Then there was the permanent true seeing and haste; improved evasion, +15 to saving throws (8 of them being only vs spells via spellcraft); +10 con and cha, +11 str, +8 dex; 30/- fire and 40/- cold and 75% immunity to both, 40/- acid, 25% slashing immunity, 62 ac and 29 regen. If you like, you can speak to Vaszil at the docks and get going immediately, but there are some new side quests for you to perform. Again, use your summoning spells to cause some havoc, take down the wizards first, and deal with the Erinyes last. Good! Crafting magical items has taken on a new role in the expansion, and Safiya will be on the forefront of it with her Enchanters Satchel and Shapers Alembic. Theyre all pretty tough to hit due to high armor, and they can all deal a lot of damage, so youll need to resummon your creatures a few times before everything dies. None of this influences your alignment, so feel free to butter her up. The game was a critical success when it was released in 2006, featuring an epic and lengthy adventure, with mechanics that hearkened back to the good old days of Baldur's Gate. Thatll earn you a quick 1500 XP. This is considered a Lawful Good action. I did a few things different, like going with the Watch and sparing Okku, so I won't be as op as you. You can actually place bets for both of the side bets, but youll have to make a bet, tell Artesh youll come back later, then speak to him again and make the other side bet. If you attempt to leave the room with more than one housing in your inventory, the defense system will activate (which is worth checking out at least once) and return you to the repository. If you do, they'll occupy it and join your party as One of Many. When you get free of the conversation, hold Z and look around to find a dirt mound nearby with a little gold in it. When you defeat the creatures here, speak to the boy to learn that he is Araman as a young man. Mindflayer: The illithid here has been trapped in a mine prison, and needs to escape from the clutches of the githyanki that patrols. In no particular order: First Door: Youll encounter three gargoylish creatures behind this door, couriers that were apparently coming to see Lienna. It wouldnt happen naturally, is the theory. When your conversation is complete, youll have the choice of whether or not to consume Myrkuls spirit. Press Z to check out the Genius Loci at their bases; you need to attack each of these loci in order to prevent them from issuing elementals. After thats done, speak to the High Priest. 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Kevin Dulli Real Life, Single Family Homes For Rent Graham, Nc, Articles N